when I saw that an arcade game built after Centipede had made it to the front page, I'm not going to lie, I cringed.
I was pleasantly surprised by this one!
the game has a " rush and go" feel that we're seeing a lot in today's arcade reboots, but this is a good thing! It creates a hectic feel that is almost panicked and VERY tense. The upgrades are brutal when stacked at gross amounts. The fact that you DIDN'T allow carry over with them is a good thing, it adds a hardcore aspect to the game that feels genuine, without just being flat out difficult and annoying.
the music does get a bit bothersome, but only when it restarts each level, the track itself is great and maybe if allowed to continuous play, it would be a better, more chaotic experience, lending to the entire "Panicked", this is getting heavier and heavier feel. Allowing the game to build with the music.
I like the animation, but I have to say, if turned into a seizure-bot of bright colors and pulsing, this would be beyond epic. The music would certainly lend well to a more modern retro style of presentation. With some polish, this could be one for the books!
Over all, I'm glad I took the plunge and hit play.
It's addictive, pulse pounding and flat out fun.
you're surprised that a centipede remake can be fun? - man it's a true classic! ...but seriously I agree with pretty much all your points, positive and negative, so thanks for the well considered review.
Can you say Smash T.V.!?
One of my favorite games, now with the destruction of little shit headed kids and a grieving Mrs. Claus......awesome.
Old school and I like it
This take me back to when games were MADE to kick your ass.
I love this game.
Dont ever punish the player for playing
Killing a player for collect a jem is like me beating you for eating because you're hungry.....it makes no sence. Don't needlessly punish players because it makes the game "difficult", it really just makes it annoying.
Well, yeah. I never got around to a gem-saving feature or a score for it. They are strictly for entertainment value and test of skill. I'm sorry. :c
And yeah, I'm not sure if you're referring to level 2, but I'm sorry you hate it. :[
::::BUG REPORT!!!::: (PLEASE READ)
But one little bug keeps this from a ten.....Every so often, after being it you actualy glitch into place and you cannot move. This happened twice in the fight with the Father. Josephine simply stayed in place flailing her legs and not moving, I could fire...but I was easily killed once this happened.
Fuck your witches!
This is pretty addictive in a mind numbing sort of way.The difficulty ramps up really quick, but with the use of well timed cannon fodder and Yee-haw uses, you can push everything in your favor in a heart beat. Cool Game.
The only thing that keeps this from getting a higher score (in my opinion) is the fact that there is a significant timing problem from the count down to the "FIRE". The sound throws you off too. You plan to aim after the last "Beep" and yet you have to wait a half second longer for the word fire than with the beeping in the count down. Fix it and it'd do a lot better.
The controls did nothing but stick, thus killing me.,
Broke that shit
After about ten minutes of questioning him about his job and telling him he like all shrinks were useless in the fact that all they do is sit there and make me answer myself while being over paid I got this.
"Your programing is useless, you never respond correctly and you always talk in circles. I hate you, please die."
" What do you hate about I please die in circles"
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